S- Intelligent but simple design makes it user friendly (important to not only attract players, but to keep them interested and involved).
W- Limited time to design, create and more importantly- test with the public, means that not completely all issues/bugs have the chance of being resolved/fixed, leaving the chance of a weakness in parts.
O- If practicle, could spend more time creating more detailed graphics and greater options in control.
T- Programmers with greater budgets, staff and time to create their games. These are always an obvious threat, as the comparison between them and our team can be compared to a casual jogger competing against an olympic runner.
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08/09/07
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Usability
S - Clear and bold buttons and links. good navigation design makes it easy to navigte.
W - The credits page. if an obtacle is in the positioned where the score is placed, you wont be able to read your score.
O - Could combine the use of mouse and keyboard controls. make it more entertaining with the chose of attack modes instead of just defence.
T - Many games in this genre makes it hard to make a completly different one...and/or compete against.