thread description
From our original brief, the game has increased in complexity in order to meet the 5 minutes of engaging gameplay limit. While maintaining the city building and environmental themes, the goal now will be to amass funds with several assets, with harmful and green variants:-Cities to house growing population-Mines for resources-Power plants to keep your cities alive The goal will be to reach a certain level of funds, pushing the idea that heavy profit-mongering is harmful. However, if the more profititable assets are used in plae of the more environmentally friendly, the stats on the earth (temp, sea levels etc.) will reflect this and you risk rendering our planet uninhabitable and devestated.
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Bump 'cause it's important.