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owner: Alpha01
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members: 10 Topics: 9

Sub-group of UC-NM1-2007Created for final game project

date created: September 18 @ 12:45AM
Tags: UC-NM1-2007 uc-NewMedia1-2007 game Project

Game Info

thread description


Tried to upload the game info as pdf. Mytoons didn't like it. Will email it to everyone.
MyToons Animations, Toons, Cartoons, Animation Websites - quattro

September 26, 2007 @ 03:33AM
quattro

Game Information

Level Information
Overview

 

Each level will be 60 seconds. Floating text at
the beginning of each level shall inform the player of which level he/she is
at.

 

Level 1

First 30 seconds game spawns 1-2 enemies

Last 30 seconds game spawns 2-3 enemies

No terrain obstacles

Starts with no obstacles

Level 2

First 30 seconds game spawns 3-5 enemies

Last 30 seconds game spawns 5-8 enemies

1 terrain obstacles

Starts with 2 Obstacles

Level 3

First 30 seconds game spawns 5-8 enemies

Last 30 seconds game spawns 8-15 enemies
(Tough Unit introduced)

2 terrain obstacles

Starts with 3 Obstacles

Level 4

First 45 seconds game spawns 8-15 enemies
(Tough Unit Available)

Last 15 seconds game spawns 15-20 enemies
(Tough Unit Available)

4 terrain obstacles 

Starts with 4 Obstacles

Level 5 

First 30 seconds game spawns 8-15 enemies 

Last 30 seconds game spawns 15-25 enemies 

4 terrain obstacles

Starts with 4 Obstacles

 

Units Overview

Enemy Units

Weak Unit

1 Health Point
(HP)

Moves relatively
fast (10-15 pixels per second)

Gives 1 HP
damage on contact with Friendly Units

Gets ½ HP damage
every two seconds on contact with barbwire 

Tough Unit 

5 Health Points

Moves relatively
slow (5-10 pixels per second)

Gives 2 HP
damage on contact with Friendly Units

Gets ½ HP damage
every two seconds on contact with barbwire

Friendly Units

Spear Guard

1 HP

Moves relatively
fast (10-15 pixels per second)

Spear gives
extended reach

Gives 1 HP
damage

Player gets one
Spear Guard every 10 kills

Archer Guard

1 HP

Moves relatively
fast (10-15 pixels per second)

Arrows can hit
anything

Gives 1.5 HP
damage

Player gets one
Spear Guard every 15 kills 

Worker

Builds obstacles
or turns into Spear Guard

 

Obstacles Overview

                            Terrain Obstacles 

Grass – Normal Speed

Dirt – Slows enemy units down 10%

Mud – Slows enemy units down 20%

Water – Slows enemy units down 75%

 

Formulae:

 

If (enemy units
are in terrain obstacle)

Check what sort
of obstacle

  If (terrain obstacle == dirt)

      Unit speed = unit speed – ( (unit speed /
100) * 10)

 

  If (terrain obstacle == mud)

      Unit speed = unit speed – ( (unit speed /
100) * 20)

 

  If (terrain obstacle == water)

      Unit speed = unit speed – ( (unit speed /
100) * 75)

 

                            Build-able Obstacles

Increase build
time element by 2 seconds for each worker missing

 

With 5 workers

 

Barbwire - Builds 1 every 10 seconds

Wooden Fence – Builds 1 every 6 seconds

Brick Wall – Builds 1 every 8 seconds

 

Formulae:

 

Barbwire:

 

If (number of
workers == 5)

a = 10

Start time
counter

Wait til time
counter reaches a

Make 1 Barbwire
obstacle available

Time counter = 0

 

Else if (number
of workers == 4)

a = 12

Start time
counter

Wait til time
counter reaches a

Make 1 Barbwire
obstacle available

Time counter = 0 

                                etc

Wooden Fence:

 

If (number of
workers == 5)

a = 6

Start time counter

Wait til time
counter reaches a

Make 1 wooden
fence obstacle available

Time counter = 0

 

If (number of
workers == 4)

a = 8

Start time
counter

Wait til time
counter reaches a

Make 1 wooden
fence obstacle available

Time counter = 0

 

Etc

MyToons Animations, Toons, Cartoons, Animation Websites - Alpha01

October 01, 2007 @ 09:53PM
Alpha01

Marketing Blurb, Audience, Serious Side; Workshop exercise

Marketing Blurb.


Help defend the castle from an overwhelming horde of unknown origin!

Utilise an unique command interface and make critical decisions on the battlefield!

Audience:

This section has been covered in our report, please refer to the report for information relating to our target audience.

Serious Side:

This game is aimed at improving the user's leadership and critical action skills. The reason behind this is that leadership and critical decision making are perhaps the two most highly valued transferable skills in the workforce, be it in the military as a Commanding Officer, or a Project Coordinator in a PR firm. 

Pure Portfolio Perfection

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