Now Playing: Aphorism Assignment
Details:
Aphorism Assignment.Counter appears randomly. Mouse cursor is a bit buggym, but usable.
[more]
Tags:More animations from Alpha01 |
Member Details
4
3
1
07/12/07
Connect with umwebejo
send a friend invite
go to member's page
aphorism feedback
Interaction without choice is no fun.
S
Uses an interaction metaphor of uncovering.
Demonstrates buttons, drag'n'drop, and an animated cursor.
Uses randomness to prevent repetition in replays.
Its quick and easy to understand and makes its point clearly.
Demonstrates technical competences from workshops, and meets the specifications of the brief.
W
The animated cursor does not relate to any other aspect of the game. What does it communicate or represent (it could support the interaction metaphor in some way for example)
More effort needs to go into the aesthetics and production values.
O
More rewarding effects upon success.
More suprises - e.g. different coins or shapes in each stage.
T
The splash screen is not very engaging.